Environmental sketch
A first draft of the gaming enviroment. It has a distinct photo-texture-look to it. It's not the final version, merely a sketch based on our moodboard.
Things that are of importance in setting the scene and the atmosphere:
Depth | the environment needs to be a living, breathing entity where life can evolve.
Light | essential to all depth and mood is the lighting. It creeps through the world as if alive.
Suggestion | the background is vague and only hinted at, leaving space for imagination.
Texture | the world is not a slick designed vectorforest, it is alive and real.
Culture | hinted at with such elements as worn and tumbled down architecture.
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