Environmental sketch

A first draft of the gaming enviroment. It has a distinct photo-texture-look to it. It's not the final version, merely a sketch based on our moodboard.

Things that are of importance in setting the scene and the atmosphere:

Depth | the environment needs to be a living, breathing entity where life can evolve.

Light | essential to all depth and mood is the lighting. It creeps through the world as if alive.

Suggestion | the background is vague and only hinted at, leaving space for imagination.

Texture | the world is not a slick designed vectorforest, it is alive and real.

Culture | hinted at with such elements as worn and tumbled down architecture.

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